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	<title>Comments on: Some of the problems I see in Agile Methods – Part 2</title>
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		<title>By: Tomás Pollak</title>
		<link>http://blog.hexacta.com/some-of-the-problems-i-see-in-agile-methods-%e2%80%93-part-2/#comment-20</link>
		<dc:creator>Tomás Pollak</dc:creator>
		<pubDate>Sat, 28 Nov 2009 02:10:24 +0000</pubDate>
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		<description>I think this is a cautionary warning for people that are not experts. As you say, there are very few rules but they all have a purpose. The risk is that people often want to change a rule they don&#039;t like or make sense of, before they have seen its benefit.

There&#039;s a saying that goes: First you have to learn the rules, only then you can learn when to break them.

In XP the same idea is present, but instead of saying &quot;don&#039;t change it&quot;, they say &quot;change it*&quot;.
http://www.extremeprogramming.org/rules/fixit.html</description>
		<content:encoded><![CDATA[<p>I think this is a cautionary warning for people that are not experts. As you say, there are very few rules but they all have a purpose. The risk is that people often want to change a rule they don&#8217;t like or make sense of, before they have seen its benefit.</p>
<p>There&#8217;s a saying that goes: First you have to learn the rules, only then you can learn when to break them.</p>
<p>In XP the same idea is present, but instead of saying &#8220;don&#8217;t change it&#8221;, they say &#8220;change it*&#8221;.<br />
<a href="http://www.extremeprogramming.org/rules/fixit.html" rel="nofollow">http://www.extremeprogramming.org/rules/fixit.html</a></p>
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